Everquest Mac Download

  1. Download Revit For Mac
  2. Eq 1 Macro Guide
This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Requirements

EverQuest II is the next generation of massively multiplayer gaming, a huge online world where thousands of players come together for adventure and community.

This guide assumes that you have the EverQuest Titanium installation CDs in ISO format. You might have such ISO files as backups of your old EverQuest discs, or you may have downloaded them from a legal online source.

  • Download now: Join us with Level 2. Do more editing to the mac and gradually increase the DS as the mobs level. This site is unaffiliated with EverQuest.
  • Download EverQuest for Mac to play a 3D massively multiplayer fantasy roleplaying game.

If you still have a physical copy of the EverQuest Titanium discs, those will work too, and you’ll be able to skip the next two sections; just insert disc one and then proceed to The Installation.

If you don't have either see Acquiring The EverQuest Client.


Virtual Disc Software

NOTE: For Windows 8 and 10 users,Windows now has a built-in ISO mounter so there is no need to install 3rd-party software, and you can skip this section. Just right-click on the ISO, select 'Mount', and then double click 'setup.exe' in the first ISO image to kickoff the installation process. You can eject by right clicking on the mounted drive and clicking 'Eject'. The rest of the steps are the same as the installation instructions below.

In order to make your computer treat your ISO files as if they were physical CDs, you need a piece of software which enables “virtual disks”. You might have backed up a virtual disk program with your ISO files, but if not there are many virtual disk programs to choose from. One (free) option is Daemon Tools Lite, which we’ll use for this tutorial.

The installation process for Daemon Tools Lite should be largely self-explanatory, and will vary by version; this guide will cover the process for version 4.48, and other versions should be relatively similar.

The latest version, DAEMON Tools Lite v10.6.0 (with SPTD 2.11), has a difficult user interface to understand. The KEY is a primary command resides in the menu bar! Just play with it and you'll get it. The screen shots are incorrect now, best ignore them 'cause they'll only confuse you as they did me. keep trying, and you'll get it. Project1999 ROCKS!

Start by opening the Daemon Tools installer (or equivalent).

Agree to the license terms.

Choose 'Free License', as that's all you will need.

NOTE: If you want to support the good people who make Daemon Tools for making such helpful software, feel free to upgrade to the paid version. This installation guide should be nearly identical for the paid version.

Choose which optional features you wish to install. Associating Daemon Tools in your system's 'File Associations' is recommended, as this will make it so that you can double-click ISO files and have them open in Daemon Tools.

Choose where you wish to install Daemon Tools (most likely you will want to use the default directory, and can just click 'Install')

Wait for the installation to complete.

Congratulations; you now have Daemon Tools Free installed.

Everquest download for mac

Once you have installed your virtual disk program, you’re ready to start installing Everquest.

Loading the Discs

Open your virtual disk program and create a new virtual disk for the first ISO file. If you’re using Daemon Tools Lite, start by clicking the Add Image icon on the toolbar.

Next, browse to the location of the first CD’s ISO file and then select that file. The ISO you selected will then appear in the “Image Catalogue” of Daemon Tools Lite. Right-click on it, and choose “Mount”.

As you proceed with the installation, you will need to repeat this step for every CD.

The al kabor project


The Installation

At this point the EverQuest installer should begin automatically. If it does not, simply double-click on My Computer, then double-click on the (virtual) drive that you just mounted.

Click “Next”, then click “Next” again on the following window.

Agree to the license by clicking the appropriate circle, then click “Next “again.

It is recommended that you do not install Everquest to the default directory on Windows Vista/7/8. Instead, install to C:Everquest or any folder not in Program Files. You can do this by clicking 'Change' and selecting the appropriate directory, then by clicking 'Next'.

You can now see how much space the installation will take up. When ready, click “Next”.

Download Revit For Mac

You will need to wait while this part of the installation completes. When it does, you will be prompted to insert the next disc.

Return to your virtual disk software (eg. Daemon Tools Lite) and repeat the earlier process, only this time for disk two. First, click the “Add Image” button, and select the ISO file for disk two.

Then, right click on the image and select “Mount”.

Return to the Everquest Installation and click “OK”. The installation will once again proceed.

You will continue to be prompted to insert each of the five discs. Repeat the process of mounting for each one until the installation is complete.

Congratulations: once you click “Finish” your installation of EverQuest Titanium will be complete.�

Installation Complete

Your copy of EverQuest Titanium is now installed, but you are not quite yet ready to play on Project 1999. First, you must patch your new installation of EverQuest, so that the software knows to use Project 1999’s server’s and not SOE’s.

To do this, follow the instructions in the Project 1999 Guidebook. Those instructions will also tell you how to setup a free EQ Emulator account and related Login Server account, and includes optional instructions for things like WinEQ and restoring the original MIDI files. Finally, the basic server rules are also listed on that page, and it is strongly recommended that you read them.

Welcome to Project 1999.

Victory!

Hopefully at this point you now possess a fully Project 1999-capable installation of EverQuest; congratulations. However, if you experience any further difficulties please check the Tech_Support:_Installation_Problems page, or visit the Project 1999 Technical Forum.

Please feel free to edit and improve this guide for others.

Retrieved from 'https://wiki.project1999.com/index.php?title=Everquest_Titanium_Installation_Guide&oldid=288862'

EZServer is a boxing server. Most people on this server play either 6 or 12 characters. In order to do this efficiently, and without completely losing your mind, you have to use a character management system. Enter MacroQuest.
MacroQuest, along with EQBCServer, allows you to use one character to remotely control all of your other characters. It also allows you to do a few tricks that would not be possible without it. While in general MQ2 is allowed, some specific macro sets are not. The simple rule of thumb is a direct quote from Hateborne:

'If you set it up where the casters continually assist, on their own, which frees you up to make a sandwich, mow the yard, or otherwise step away....THIS IS *NOT* OK! I am ok with a puppetmaster approach where a tank can, like a puppetmaster, pull strings to perform a basic action. The puppetmaster does not have the ability to pull one string to make a puppet dance, shake, follow, and perform autonomously...neither shall you.'

Along those same lines using mq2twist is fine for bard songs and epic, but IS NOT usable by other classes to eternally cast heals, debuffs, item clicks, etc.

Installing MacroQuest

1. Download Macroquest. Select 'Underfoot' or 'ROF2' for client (depending on which client you are using), and 'Classic' for build, then click download
2. Extract the files to a new folder under your EverQuest directory (or any location you can remember)
3. Run 'MacroQuest2.exe' and 'EQBCServer.exe' before launching client

Both programs should automatically detect your running EverQuest programs, so there is no additional setup required.

Additional plugins can be started using '/plugin Name' or by adding them to the .ini file directly.Some of the more useful ones that are included in the RoF2 EzServer Classic download:

Uses for MacroQuest

MacroQuest creates items called TLO (Top level objects), these are variables, or just information about things.
These are accessed with ${ }. A great use of them is to check on something really quick.
/echo ${Me.Level}
Will print your level in the macroquest window.
These are useful to see what is going on with your characters at a glance. Some useful ones are
${Target.CleanName} shows your targets clean name.
${Zone.Name} shows what zone you are in.
${Me.Combat} shows if attack is on.

All items that you can interact with in everquest has a ID number. You can access this from macroquest with the ID part of most TLOs.
${Me.ID} will get you your ID
${Target.ID} will give your target's ID
${Me.Pet.ID} will give your pet's ID

Auto Login
To automatically log you into the world. Detailed guide can be found in here
Dynamic Map
MacroQuest populates your map with the location of all NPCs in real time. - you can right click the NPC on the map to target it
Map Commands

  • '/mapshow NPC' - shows ALL NPC's on map
  • '/maphide skele' - hides all NPC's on map with 'skele' in their name
  • '/highlight NPC' - highlights the color of all NPC's in zone
  • '/highlight color # # #' - changes the color MQ2 uses to highlight mobs. the 3 numbers will create a color based off of RGB color codes. Some examples are '/highlight color 255 255 255' for white, '/highlight color 0 0 0' for black

Target
'/target NPC' - Targets any NPC in zone
Example: '/target skeleton' - targets the nearest NPC with 'skeleton' in its name
'/target ${ME.pet}' - Targets the players pet
'/tar id 123' or '/tar id ${Target.ID}' useful for when you have 12 orcs, this allows you to specify which orc.
'/bca //tar id ${Target.ID}' will send a command to all other characters you have logged in, telling them to target your specific target.
'/rsay the corpse is id: ${Target.ID}' is useful so that you can go to another character and type '/tar id #' and then '/loot' and you will target the correct corpse in the pile and loot it.
Radius
Checking the radius is always a good idea. This will prevent you from telling a character that is too far away to do an action.
Lets say you wish your group to attack the target.
/noparse /bca //if ({${SpawnCount[pc radius 100 warriorsname]}>0) /attack on
This would tell everyone BUT the one issuing the command to turn attack on IF warriorname is within 100 units of them.
Stick

  • This is a MUCH better version of /follow from EQLive.
  • add 'uw' after stick to make characters look down when sticking, this helps with water following or levitation (e.g. '/stick uw')
  • add a number after stick to specify the distance to follow (e.g. '/stick 1' -or- '/stick 20')
  • add 'behind' to stay behind an NPC (useful for rogues, or to avoid rampage damage) (e.g. '/stick behind')
  • add 'moveback' to stay at the set range from an NPC (useful to avoid being so close you can't attack) (e.g. '/stick 20 moveback')
  • Any of the above commands can be combined (e.g. '/stick 15 behind uw')

Moveto
If your target is not going to be moving, another command to use is

  • /moveto id

You can target another character of yours and /moveto id and you will run up to them and stop.You can target a corpse in a pile with /tar id #, then use /moveto id and you will run up to the corpse.The default distance is set to 20, but you can change this with

  • /moveto 5

and that will move you to within 5 of the target.
Sending Commands - EQBC

  • /bcaa //command - Sends a command to all of your characters, INCLUDING the one you are currently on
    • Example: '/bcaa //stick 10' - make ALL of your characters stick to what they are targetting at a distance of 10
  • /bca //command - Sends a command to all of your characters, EXCEPT the one you are currently on
    • Example: '/bca //stick 10' - make all of your OTHER characters stick to what they are targetting at a distance of 10
  • /bct name //command - Sends a command to a specified character
    • Example: '/bct Darpey //stick 10' - makes Darpey stick to what he is targetting, at a distance of 10

Channels in EQBC

  • All people with pets should have pet channel
  • All people with whom you wish to punch with should be in a DPS channel
  • All tanks should be in a tank channel
  • All casters in caster channel
  • All healers in a heal channel

Examples
/bccmd channels tank
/bccmd channels dps pet
/bccmd channels caster pet dps
/bccmd channels tank heal

EverquestEverquest Mac Download

So, a Beastlord would be in all 3 channels since he both casts, has a pet, and does dps ClericsPaladins and Shaman are in /bccmd channels tank heal because I want them to attack from the beginning and for the occasional heal. If you log out your boxes using camp, they will retain the channels you put them in.

Nuke:
Now casters are in their own group because I have '/bct casters //keypress 7'

Heal:
'/bct heal //keypress 5'

Cleric could be be '/cast 'Word of Vivication'

For everyone else they all have a heal spell MQ2 Macros Forum Post

Item Notify:

  • Clicks a specified item
  • Example: '/itemnotify slotname rightmouseup' - right clicks the item in the specified slot
  • Example: '/itemnotify 'Noobie Item v1' rightmouseup' - right clicks the named item (must be exact)


Use Item:

  • Clicks a specified item
  • Example: '/useitem slotname (bagslot#(0-9) RoF2 only)' - right clicks the specified item

Door/Portal:

  • '/doortarget' - Targets nearest door/portal
  • '/click left door' - left click door/portal if within range 20


Twist

  • Allows your bard to continuously sing multiple songs
  • Example: '/bct Bardname //twist 1, 2, 4' - Makes bard sing songs 1, 2 and 4 on his spell gems.
  • Use '/twist off' to stop singing
  • Also can twisting their epic clicky. Edit mq2twist_bardname in your MQ2 folder and replace [Click_10] with following.

[Click_10]
Cast Time=20
ReCast Time=600
Name=Disabled
Slot=mainhand
Then on main toon you can have hotkey: '/bct Bardsname //twist 1 2 3 10'
Number 10 is for the [Click_10] you just did in the mq2twist file.

Multiline

  • Allows you to fit more than one command in one hotbutton line (as long as it doesn't extend beyond the frame)
  • Example: '/multiline ; /bca //stick 10 behind ; /stick 10' - Makes all OTHER characters stick behind, and your main character stick in front.

Filtering

  • Allows you to filter what shows in your chat box. You can add an asterisk before the text to act as a wild card, otherwise it will only filter lines which begin with what you type. Wild cards will be filtered if they pop up anywhere in a certain line.
  • Example: '/filter name add *begins to glow' - Filters out all messages about glowing items from focus effects. The * is only needed before the filter, and is assumed after it
  • Example: '/filter name add You strike through' - Filters out all messages about striking through your opponents defenses. It doesn't need a wild card because it is the start of the text.
  • Some popular wild card filters for EZ: *begins to glow (charm focus effect), *has died (NPC death), *beams a smile (lifetap emote), *is struck by a cyclone (every warrior epic), *glows blue (more charm spam), *has been slain by (NPC death), *contorts with rage (Warrior Anger proc), *your wounds close (Druid Skin proc)
  • Some popular standard filters for EZ: You have slain (NPC death), You strike through (in-game filter doesn't work for this), You resist the (Resist messages), Your faction standing with (faction messages)

Self Buffing Your Own Group (This will allow you to have your boxes Target their pets (if they have them) and buff themselves.)

  • Line One: '/bca //useitem slotname (bagslot#(0-9) RoF2 only)'
  • Line Two: '/noparse /bca //target ID ${Me.Pet.ID}' - /noparse is a must at the beginning because if it's not there, your boxes will try to target your Main Box's Pet.
  • Line Three: '/bca //say buffs' - This will buff each of your boxed characters with their clicky pets from your main box (Caster's Guild Quest Flag required).

Hide Corpse (not MacroQuest, but still useful)

  • /hidecorpse looted (hides corpse after it has been inspected)
  • /hidecorpse all (hides all corpses in zone other than your own)
  • /hidecorpse off (makes all corpses in zone visible)

Eq 1 Macro Guide

Hotbutton Examples

Assist
/bca //target id ${Target.ID}
/bca //stick 15 uw behind
/stick 10
/bcaa //attack on
/bcaa //pet attack
Follow
/bca //target id ${ME.ID}
/bca //stick 10
Gate to Nexus
/bcaa //itemnotify 19 rightmouseup
Loot Corpse
/target corpse
/stick 1
/loot
Make Alt Loot Corpse (Alt targets corpse that you are currently on, waits 2 seconds for you to get off corpse, then loots all of corpse's contents)
/bct Brotedo //target id ${Target.ID}
/bct Brotedo //stick 1
/pause 20
/bct Brotedo //lootall
Alt Nuke Target
/bct Wizardname //target id ${Target.ID}
/bct Wizardname //cast 2 -maxtries|4

Alt Cast Spell on Target
/bct Toonname //target id ${Target.ID}
/bct Toonname //casting (spell ID number)
( e.g. /bct Aamadex //casting 125262 )

Force Boxes to Only Render UI (Reduces Lag)
/bca //viewport 1 1 1 1

Render Reset (see above)
/bca //viewport reset

Optimizing Everquest

Retrieved from 'http://wiki.ezserver.online/index.php?title=MacroQuest&oldid=10432'